Characters:
The Visionary (7th)
Voice: Tactical
Type: Human Entity
Role: He goes into people's dreams and gives them subconcious advice by showing them 2 possible futures
Info: Born 1945, he became the Visionary amongst the urgency of the lack of one. Having been the Visionary for a long while has put a toll on him, making him constantly slacking off on the job. He has finally attempted to go back to his job and as soon as everything around him shatters his already dwindling perspective of life and reality.
Datic
Voice: DietSugar
Type: Retired Angel (Entity)
Role: Was the head guard angel but is now a guide for the Visionary in the Alt-Plane
Info: After forcefully being turned into a guide, he lives most of his days as a mediocre father figure to a long camera borderline child. He also reminisces the days where he had the power of a head guard angel.
STEM
Voice: DietSugar
Type: Human Entity
Role: To stop atrocities (that he is permitted to)
Info: Born in 1430, he tries to amend others' faults. A sort of level headed but desperate man.
Scattered
Voice: Tactical
Type: Human Entity
Role: The Replacement for the centre of darkness and fear
Info: Born 1987, Scattered mistakenly enters the ALT-Plane and now lives a regretful life. Searching for forgiveness and solice but always reaching a dead end.
Lanka
Type: Greater Entity
Role: She is the direct communication between the greatest of the greatest and the rest of us
Info: Made from wherever the hell, she is a tall woman who keeps order in the ALT-Plane wherever she can. She also can not talk due to the lack of a face hole.
Gondores
Voice: Owis
Type: Entity
Role: He does stuff
Info: He loves presenting infront of an audience, which is why he has hosted the TPARTY several times. He exists freely and is buddy buddy with Lanka.
Vecell
Voice: DietSugar
Type: Vessel
Role: A small fly from a greater being
Info: Why not relax?
The Guardian
Voice: SJA
Type: Angel
Role: The Guardian Angel / Enforcer
Info: He is the closest to the creator and enforces such policies when things break down and get disasterous.
Alita
Voice: KathyTaffy
Type: Entity
Role: Life Force of Floral Life and the Receptionist of the Sector C3 Apartment
Info: She is a giraffe with her combined brothers, Haley and Hermis. She bounces around from extra role to extra role trying to make the most of her existence.
JIM
Voice: ok_scratch10, Yotheyeet (The MAN)
Type: Entity
Role: Decadator's Assistant
Info: He is a yellow man with a block in his mouth I guess. He also only contains the CMYK and RGB colour palette.
Decadator
Voice: LewwyLemons
Type: Greater Entity
Role: The gateway between you and the ALT-Plane
Info: He does not choose the form you take, he only allows it.
Entertune
Voice: NatzTheRatz
Type: Entity
Role: The embodiment of film and cinema
Info: She volunteered to be a guide. She's the only one to have volunteered. She generally knows every film trivia for any film and loves to share her passion for film. She clearly deserved what happened to her.
(Lunar) Entertune
Voice: NatzTheRatz
Type: Entity
Role: A child of the Lunar Occupancy
Info: Same Entertune as before, only now she can control planetary rotation and the lights. She can also get around more quickly.
The Visionary (6th)
Voice: DietSugar
Type: Human Entity
Role: He goes into people's dreams and gives them subconcious advice by showing them 2 possible futures
Info: He is the cause of it all, and for what. Whatever, he's gone now...?
Entertune
Voice: LewwyLemons
Type: Entity
Role: The embodiment of film and cinema
Info: We have fun.
Celcy
Voice: NatzTheRatz
Type: Human
Info: She is a hopeless and nihilistic character, we beg for her eventual comfort.
The Overviewer
Voice: Tactical
Role: He overviews his human colleagues.
Type: Human Entity
Info: He is the most condescending man you can meet, damn him.
Dole
Voice: DietSugar
Role: The knowledge keeper
Type: Entity
Info: They hop from place to place but for now they find comfort where they are.
Litora
Voice: KathyTaffy
Type: Entity
Info: She lives for the seaside, more specifically Bryce's Beach and the path to light underneath. She's also one of the more aware entities.
Chezing
Voice: KathyTaffy
Type: Entity
Role: A tailor.
Info: They make good outfits, look like a child, might be a child, possibly a child. Live around Sector K.
The Crescent
Voice: SJA
Type: Entity
Role: The Father of the Lunar Occupancy.
Info: They direct all the children on planetary rotation and the night. He can choose anyone to be his child.
The Eye
Voice: NatzTheRatz
Type: Entity
Role: She provides eyesight.
Info: She houses the ability to see that is passed into all living creatures.
(REDACTED)
Type: Discarded Entity
Role: REMOVAL
Info: He should've been locked to this day. He's been watching since he was first notified. He watches.
Locations:
The ALT-Plane
Info: This is everything in the theoretical next point in the W axis of 4D space, with our universe being the first possible point. This space contains everything from the Town, to the TPARTY, to the Train Station. It is as concievably expansive as our universe if not more so. It is also in a way the cogs and gears that make up the functionality of reality.
Visionary's Home
Sector: C8
Info: Located in the town, The Visionary's house is quite simple on the outside but is actually a non-euclidian infinite space with the only significant element being the front door. It has a doorbell as well
The Town
Sector: C8
Info: Home to the Visionary and other places, the Town is the safest part of the ALT-Plane with the most innocent of entities. and Luca
The Dream Machine
Sector: C8
Info: This place is where a Visionary is meant to spend his times, the machine itself sending you to places through the Dreamscape.
The Dreamscape
Info: It is the abstract space of all human subconcious, it is labelled the Dreamscape since dreams are the most glaring subconcious element this place holds. It is inbetween the ALT-Plane and the mindspace
The TPARTY
Sector: A!
Info: It is an event hosted every 45 years for all Entities Sector A-D. It is a giant Utah Teapot that holds many seats but also many doors to great sub-worlds and even other planes. It is very easy to get lost once you make it through one door.
The Blood Peaks
Sector: @.
Info: This is a vast rocky space of tense isolation. But no one is there to hurt you, so go and explore
Cloud 9
Sector: @.12
Info: The most idyllic paradise in reality, where every being who can feel would want to be. For the moment you are alone here, you feel at home.
Chipville
Sector: @.12~ 2
Info: Gamble your kids away over here!
The Apartment
Sector: C3
Info: Just a solution to hold a collection of entities. Housing is hard >:( It houses about 120 entities and contains a nice floating park. It also has a lovely and very kind receptionist who will never show attitude.
The Gateway
Sector: B7
Info: Home to Decadator and JIM, it is where human entities (excluding Visionaries) go to before becoming an entity.
The Projecetion Entrance
Sector: Z16
Info: Guardian's only permitted entrance to communication with The Creator. Granted that is not where The Creator truly resides. It is merely a projection he has control over.
The Sector C Tizline Station
Sector: C7
Info: A station of flying green balls, the public transport of the local area.
The Entertune Tent
Sector: K19
Info: Made as a safe space and sort of studio for the Entertunes and their purpose.
Quintoz Expatory (The Mosckovitcsz Station)
Sector: C9
Info: The more obscure form of transport, certainly one no human would use. Located under Nuri's house and a nice way to go to more enthralling places.
Bryce's Beach
Sector: M21
Info: "A lovely place to cool off and just be in the moment." -Litora Also containing a gate to a brighter path.
The Unix Point
Sector: Q13
Info: A mountain range with the direct entrance to a void, spanning infinitely. Great place to throw your unwanted items, or yourself.
The Humble Hall
Sector: D15
Info: A small isolated hallway for the Human Entities to go to only.
The K Central Zone
Sector: K1
Info: A brick pattern desert topped sparsely with giant Ks. Has a dense community
Bathe Haven
Sector: M11
Info: A place to bathe and decompress. It features small pools, a lot of shower platforms and some grass patches. For if you want some quiet or alone time.
The Courted Prison
Sector: N/A
Info: A distant prison with several angel ships patrolling around. It's where discarded entities go. Outside Sector count bounds.